Skill Challenges in Theory and Application



Skill Challenge – Bonus Tokens

I originally started writing this entry talking about manipulatives, which are any tokens, objects or bits of something that is handled and moved around to signify meaning.  But as I wrote it, it really coalesced around skill challenges and one manipulative specifically – the Bonus Token.
Don’t go looking in your core rulebooks for this because [...]

Skill Challenge #14: Give it Back!

Merchants in ruffled silk bark over each other while mothers cluck after their children. Guardsmen walk two abreast in worn mail, leaning into each stall in search of improprieties. The market smells of bread, sweat, the forge, and perfumes all at once.
You push your way shoulder-first through the packed cobblestone streets, your minds and mouths [...]

Skill Challenge #13: God of the Flaming Sea

The origins of Ishaarl are shrouded, but none dispute: he is god of the Flaming Sea. A titanic fire elemental who slumbers underneath the molten sea that seperates warring efreet kingdoms, Ishaarl awakens rarely, devouring with flame and lava unfortunates crossing his domain. The crews of crimson galleons pay fortunes for wardings and prayers for [...]

Skill Challenge #12: The Blackreach

The cavern is so dark  here that it absorbs light. It makes candles of your torches and lanterns, shadows diminishing even magical light. You can see no farther than your hands can reach.  You slowly make your journey, the darkness playing tricks of vision and  mind. The darkness retreats, reforms, taunts, and cajoles.  [...]

Time Stop, May 22nd

Welcome to Time Stop, your Forth Edition Dungeons & Dragons week in review.  My name is Milambus, and I will be your host for this journey through the highlights from around the Web for the week ending Friday, May 22nd, 2009.  Our journey this week shall take us through the lands of Wizards of the [...]

Waking the Titan.

A long time ago, I had this idea for making adventures that are just a series of chained together skill challenges.  It would be like a Dungeon Delve but with SCs in their place!
Basically what it would be is this: three linked Skill Challenges that form a mini-adventure, similar in operation to a Dungeon Delve.
One [...]

How To Design a Skill Challenge Part 6: Strategies

Well-designed skill challenges offer options to players at every level.  The highest level choice can be offered to a player is at the strategic level.  What we’ve discussed so far are tactical matters:  The players are in the challenge, making decisions, performing skill checks.  A strategy, for our design purposes, is any decision that there [...]

Failure is an Option: When to Use Skill Challenges.

A very good question that gets asked of me:
When do you use a skill challenge?
My answer:

You use skill challenges when it isn’t necessary for the players to succeed for the story to continue, and where the process of failing of succeeding is interesting.
Article done, right? Notsomuch.  Elaboration follows.

Skill Challenges in Play: Walk Through Dreams, Part 1.

You may be surprised by this, but I actually run my group through the skill challenges you find on this site. I don’t do them all at once, as it often doesn’t make sense. One I’d been waiting for the opportunity to play through is Walk Through Dreams. It’s easily my most [...]

How to Design a Skill Challenge Part 5: Cycling.

Skill Challenges typically represent a progression of events. You start at point A and move to point Z while progressing through points, B,C,D, etc.
But sometimes the most sensible thing to have our players do is to repeat their actions. Certain actions are iterative, and not just a flowing of actions from one thing to [...]